Showing posts with label rpggeek. Show all posts
Showing posts with label rpggeek. Show all posts

Wednesday, April 29, 2009

News: A pile of recent thoughts and issues

Today I am writing for the purpose of recording all of my gaming updates in one shot. My time for writing only continues to diminish as my family requires more of my time and attention. Thank you for continuing to follow Games on the Table when I manage to get something posted.

Stolen penguins!

During the Christmas break, I had accidentally left my copy of Hey! That's My Fish! in the staff break room where my gaming group plays board games every Wednesday at lunch. When I returned from the break, I was pleased to see my game waiting happily for me on the counter where I had forgotten it. I had brought my teapot to the break room to clean it, and so I set my recovered game box on the recycle bin right next to the sink. For some reason I can't remember now, I had set a paper towel on top of the box. After rinsing my teapot, I walked back to my office. Late that afternoon, I realized that I had left my game in the break room once again! I hurried back to retrieve it only to discover that the box was not where I had left it. It wasn't on the vending machines, microwaves, counters, or refrigerator. It was gone. I checked all lost-and-founds, which turned up nothing. I contacted the head of custodial services, who kindly checked with his crew to see if they had seen the game box, which they hadn't. My conclusion: someone swiped my game. Hey! Those were my fish! I had enjoyed 26 plays of that game before the pilfering. It was one of my favorite filler games, but I just can't bring myself to sink the cash on another copy. Goodbye, little penguins. I'll miss you.

Download the Dice Tower Theme

The orchestral theme I composed for Tom Vasel's podcast, The Dice Tower, is now available for download from the Dice Tower website. You'll only hear chunks of this 3-minute piece of music on the actual podcast, so go download the track to listen to it in its entirety! (Look for the March 11 news on the front page of the Dice Tower website).

My new favorite game

A few months ago, I purchased Donald Vaccarino's card game, Dominion. Back when this game was being developed, and was frequently hyped on BoardGameNews.com, I was following it with great interest. Well, the reports were all true - this game is fantastic. I couldn't have imagined any game being more enjoyable than my other favorite games, but once I played Dominion a few times, it jumped right up to the top of my list. After one play, I wasn't sure how I liked it. After two or three plays, I thought I was starting to like it. After several plays, I really liked it. As of 20 in-person plays as of this writing, and many plays on BSW, I love it. Coming this month or next is the expansion for Dominion. If I can get enough people at work to join a game order, I'm really looking forward to getting my hands on Dominion: Intrigue. Vaccarino's design is just brilliant. He can expand Dominion to no end, keeping it greatly customizable, and highly replayable. This game provides much of the pleasure of a CCG, without all the downsides. Thank you, Mr. Vaccarino.

RPGGeek?

I'm still tracking the development of RPGGeek as much as I can. There is very little information about it. The last I read, it looks as if RPGGeek is going to be incorporated into the already-existing BGG as we know it. In this post Scott Alden indicates that "Board Games" and "RPGs" will be selectable menu bar items. This makes one wonder if such a menu bar will eventually include the other proposed "geek" sites, such as Books, Movies, and Video Games.

Brief overview series

I know there are a number of you who are eagerly awaiting my next brief overview video. Thanks again for the encouraging comments you've sent - I appreciate them very much. I am still trying to find a minute here and there to work on the upcoming Race for the Galaxy video. I don't know how much longer it will be. So, the fact that this video is indeed coming is hopefully good news to you. Unfortunately, I think I will put the brief overview series on the backburner after this next video. I recently spent some time calculating my daily schedule, and my free time comes out to almost nothing. Because of the other pursuits and priorities in my life which come before board games (family time, music composition, reading) I am having a hard time fitting in time for other hobbies, including blogging and the brief overview videos. There are so many things I enjoy doing, but currently, I have a list of 3 abandoned hobbies/interests, 14 backburner hobbies/interests, and 10 current and ongoing hobbies/interests. And the one that takes the most time - wife and children - isn't even on the list. It's just reality - a pleasant one, mind you - but it's reality. My family needs me, and as the years go by, I find that I must abandon more and more of my personal pursuits for the sake of others. Thus is life.

The sweet taste of pulp

My background in the pulp genre, as I've explained before, was nil before I played the RPG, Spirit of the Century. Listening to the Red Panda audio drama (which I highly recommend) helped me to understand the genre even more. Then recently, I listened to a free audio book as a podcast from Uvula Audio. The book was The Man of Bronze, by Lester Dent. This is one of the early Doc Savage stories, and from what I've gathered, this actually may have been the first (correct me if I'm wrong). While I don't think the story has enough angst for today's audience, I actually loved the story. Doc Savage is the kind of hero I like - he doesn't seem to ever make mistakes. The guy has no weaknesses. He's better than everyone at everything, and you can always count on him to have a solution. He has a group of other skilled guys helping him, and they spend the whole story adventuring in . . . I don't want to spoil anything for you. So, if you're interested in pulp, Doc Savage, or adventure at all, go listen to this free dramatic reading of The Man of Bronze!

Thursday, February 5, 2009

News: RPG Geek and PDQ#

This week, the Games on the Table News Dept has some topics of interest for you.

The new Geek in town

Don't you enjoy those times when your life is energized by the anticipation of something good? So do I. And right now, I'm really looking forward to a treat that's coming down the pipeline for roleplayers: RPG Geek.

When it comes to board gaming, BoardGameGeek is the ultimate one-stop website on the internet. They have everything you could want: community, a marketplace, a complex and comprehensive database of all the board games you can imagine, all synchronized through and through. You can track your personal collection, track plays, write reviews and articles, upload files and images - it does it all. The site is a masterpiece, meeting all the needs of people in the hobby.

Just this week, the code for BoardGameGeek was rewritten to improve functionality. Part of the upgrade to BGG 2.0 included the ability to more easily transpose the structure of BGG to other hobbies. This has been one of the constant requests from the BGG community, and now Scott Alden and his team have done it.

The first known transposition will be RPG Geek. I'm looking forward to this. Imagine one database where you can look at reviews, images, user-created files, and where you can track your own RPG collection, all the while communicating with other gamers. There are good RPG sites and communities out there, but none that do everything, especially not with the quality of the BGG interace. Get ready, my roleplaying friends. This will be a sweet site.

I'll have my eyes on the progress and release of RPG Geek. When the site is up, you know you'll hear about it here.

Swash your buckles with the new PDQ

Although I haven't yet had the opportunity to actually play or run a game using the PDQ system, I do follow the happenings of Chad Underkoffler's work on his PDQ system. The system interests me because it is rules-light, and seems to share some of the qualities I appreciate in Spirit of the Century (Fate 3.0 system). I do own Tim Gray's Questers of the Middle Realms which is built on the PDQ engine and look forward to playing it.

In late 2008, Mr. Underkoffler made available an updated version of the PDQ core rules called "PDQ#" (PDQ Sharp). This version is specifically tailored to a swashbuckling game. It is this set of rules that the upcoming Swashbucklers of the Seven Skies will be built upon.


When I first read about S7S last year, I was immediately intrigued. The idea of sky pirates and airships is just sweet to me. The airships in the Final Fantasy video game series were always fascinating, and while I didn't play Skies of Arcadia, it looked cool, and I bought the soundtrack. I love the idea of airships/sky pirates/sky sailors. (I also tried reading Paul Stewart's The Edge Chronicles, but the gritty style had me returning the book to the library before I finished the first half of the book. Still, the morsels about sky pirates were cool.)

So I was pretty excited about the concept of S7S, until I read this page in Mr. Underkoffler's blog. While the bit about "setting-heavy" isn't attractive to me, what really turns me off is this statement:
S7S has intriguing (to me) sexual politics. Each Island has a different take on gender relationships; this is intentional. I'm afraid that people won't notice it. The inclusion, here, is intended to spark intriguing thoughts: a female Viridese Warmaster interacting with a Colronan Musketeer SHOULD bring up culture-clash. I crave it.

But will other folks find it as interesting as I do?
This kind of thing would quickly spoil the good parts of an RPG for me. First of all, I work to keep "sexual" out of all my hobbies except for my marriage. But even worse is if sexuality is tied up in a world's politics. I just don't know what to think right now regarding S7S. I wonder if PDQ# would enable playing in my own world of airships and cloud islands? I have yet to read PDQ#, so I can't determine that just now. It's on my list of things to do when I get the time. Stay posted for my thoughts on PDQ and S7S in the future.

The taste of pulp

In another session or two, I'll finish the current adventure I've been GMing. It's in a fantasy setting, using the SotC rules. After that, one of the other guys is taking over as GM for a standard SotC game, by the book, with a few little mods.

In the past, I would have said, "I don't really want to play anything other than fantasy. That's part of the fun for me." I'm a big fantasy fan, hence my love for the fantasy setting in roleplaying. But now that I've been exposed to SotC, through reading the book and playing it, I've really come to appreciate the pulp genre. My tastes have adjusted to the point that I'm actually eager to play in the pulp setting now.

So, I'm psyched for the upcoming adventure, when I'll be sitting back into the player's seat. The guy who's GMing and I have been talking a lot about SotC, and how we can improve our use of it for the upcoming adventures. We've realized that we need to be much more active in our spending of Fate points and in performing maneuvers. We're also thinking of tweaking the skills system to use something other than the pyramid.

I also had a little burst of inspiration the other day and jotted down some neat ideas for the next SotC adventure I'll run. So much fun roleplaying, so little time. Drat!

So, thanks to the guys who created SotC, not only for a good system, but for writing a newbie's guide to the appreciation of pulp.