Dominion: Intrigue on trial
Last week my gaming group sat down at lunch, eagerly anticipating our first play of Dominion: Intrigue (I had played it only once at home with my wife before then). Everyone quickly got busy reading the text on each card as we laid out the randomly chosen set of 10 kingdom cards. There was brief commentary on artwork, questions about specific card rules, and we dove in.
As would be expected, we started playing with fascination at the new combos and possibilities, reminding ourselves frequently what this or that card allowed us to do.
Before long, though, Swindler was on the loose, and not long after, Saboteur showed up in a couple of people's decks. Expressions became more and more grim as card after card was added to the trash pile. There goes one guy's Harem. Ouch - that guy lost another Gold card. Hey, the Saboteur got another one of my Duchies!
It took about half the game to realize we weren't in familiar territory anymore. Our old comfortable strategies were useless. With the kingdom card set we were using, there was simply no way to afford a Province (although one lucky chump managed to buy a single province). I saw this trend and started focusing on Silver - low cost and valuable.
Gripes were only half-jokingly tossed about as people questioned the fun of the new set, leaving me wondering, "Will anyone ever want to play this again?"
Though decks were small and the trash pile large, I enjoyed it personally. I like having to readjust my strategy to each new combination of kingdom cards. I just hope I can convince the rest of the crew that this is a feature of the game, not a flaw. My silver plan almost worked (I ended up with only 2 kingdom cards in my deck), but the guy who got a Province beat me by one point....
With much gladness, I have been participating in the beta test of the new RPG Geek, which will actually just be a part of the new comprehensive Geek site known as Geekdo - The Way of the Geek. BGG and RPGG will be combined into this one site. So far, it's a bit complicated, but it seems to be working well. RPGs are definitely trickier to catalog, and I've been frustrated at the limitations placed on non-admin users when adding various RPG-related data to the database.
I know that once everyone sees the new system they'll be calling out, "Okay, now what about Video Game Geek? Book geek?! Movie geek?!" It's staggering how much work the admins must have put into just getting the RPG element scripted. Yow.
RPG fans, look forward to Geekdo.