For Thanksgiving, I took my family over to spend the day at my sister's house with a bunch of family. Once we had settled down and there seemed to be enough people sitting around, I asked if anyone wanted to play a game. No one seemed all that eager at the time except for my brother-in-law. So, I decided it would be fun to teach him San Juan in a 2-player setting.
We sat down and I began explaining the game when my sister (wife of my bro-in-law) pulled up a chair. I asked her if she'd like to play, and she decided to join in, making it a 3-player game.
My sister is what I would consider to be a non-gamer. My brother-in-law is a gamer who is good at strategizing in games. He's usually willing to play, but he tends to brain-burn with his decisions. The games they have played and liked are Ticket to Ride and Bohnanza.
It was an interesting session. I was fully enjoying it, as always. The other two seemed to be distracted with other conversations and such, which kept them from fully engaging. There were a few times when someone would ask, "Okay, what just happened? Is it my turn?" NGS (non-gamer sister) and CGB (casual gamer bro-in-law) didn't take long to grasp what was going on. After a few rounds they understood how each role worked. They asked me questions all throughout the game about what they should do, and what would be a good move. I helped as much as I could. San Juan can certainly bring lots of questions on a first play, with the huge variety of buildings and abilities.
CGB was the first to complete 12 buildings. I had 11 and NGS had 10. I was the only one who had built more than one 6-building (Guild Hall and City Hall). After scoring standard victory points and chapels, CGB was in the lead. When we counted 6-buildings, I pushed ahead. NGS was the only one with a palace, but she was far enough behind that it didn't help her. I came out with a 1-point lead, ahead of CGB.
I think the game felt a bit heavy to them, especially while trying to stay involved in the surrounding conversations. The experience taught me that you really have to gauge the kind of gamers you are planning to teach, and what their current ability to focus is at that time. To really enjoy a game, you have to be able to focus. The heavier the game, the more focus required, unless you're experienced at that particular game. A party game would have been much more appropriate at the time, I think.
We didn't get back to gaming until after dark, when one of the three little children had gone to bed and everyone had polished off their pie. This time around, everyone agreed to give Winner's Circle a go.
Everyone was somewhat tired at this point, so Winner's Circle fit the bill perfectly. The game is so easy to teach and has very few rules. In essence, "Place bets. Roll die. Move horse." Players this time were my two party-gamer parents (not so much into strategy games), NGS, and my gamer wife. Everyone, including my dad, who can always think of something better to do than play games, understood how the game worked quickly. My dad even won the first race with well-placed bets and lucky rolls.
The second race found my mom and me on some of the same horses, as we had been in the first race. This time, we managed to pull ahead, and now my mom was in the lead, so she started the third race. Everyone who chanced being the only better on a horse found out how risky that is, never getting their horses past the finish line. In this last race, my mom and I were on a couple of the same horses again. The rolls came up lucky for us and my mom had a triumphant win with $2000. I was second place.
This was NGS's first play of Winner's Circle. She commented that it was added to her list of games she liked playing from our collection. For those of you who have similar family or friends, take note: Ticket to Ride, Bohnanza, Winner's Circle. Anything I can get my sister to request is a good gateway game.
I was happy to have fit two games into the day, considering how many people there were, with little kids running around, and much food preparation taking place. It was a day of blessings as we thought about how thankful we were for God's rich blessings in our lives. It was a great Thanksgiving.
Friday, November 23, 2007
Monday, November 19, 2007
My board gaming story: Noob to Group Organizer
I have been a game teacher and game group organizer for a couple years now. It all began when I visited a FLGS which carried a stock of designer board games. At that time, the only designer game I owned was The Settlers of Catan, as did a handful of other people I knew. I had no idea how huge the board gaming world really was, but I very much enjoyed playing board games or card games whenever I had the chance.
So, while browsing the game selection at the FLGS, I gleefully read the backs of many boxes, eagerly searching for a potential buy. Of all the games I looked at that day, the most interesting was Bruno Faidutti’s Citadels. I didn’t buy the game that day, but I went home and started researching on the Internet.
This was when I first discovered Board Game Geek. I looked around the site briefly and reminded myself to come back later. At the time, I was intent on researching Citadels, so I went to the Fantasy Flight Games website (I had stored away the name of the Citadels publisher in my memory). On the FFG website, I browsed to the Citadels page where they had a free PDF of the rules for download. I read the rules, decided the game sounded fun, ran it by by my wife, and resolved to buy it.
I went back to Board Game Geek and read in the Citadels forums that some people prefer to sleeve their Citadels cards in Yu-Gi-Oh sleeves. I still remember that day: my wife had our only car. I asked her to go over to the FLGS and pick up Citadels. She picked me up from work that evening, and we headed over to the comic store to buy some sleeves. On the way home, I began sleeving the Citadels cards while my wife drove us home.
My wife and I quickly found that we enjoyed playing Citadels as a 2-player game. Shortly thereafter, I arranged for a several of my co-workers to meet me for a game of Citadels at lunch. This was the beginning of a string of lunchtime Citadels sessions. We were soon averaging 5-6 players regularly.
Having newly opened eyes for the world of board gaming, I decided to look at the game section at Walmart one day. In the card game section, I saw a little box with cartoony pirates on the cover - Loot. It said “Reiner Knizia” on it. I remembered reading his name on BGG and so figured maybe this would be a good game. The price tag was $4.98 (or something), so I purchased it. I quickly introduced this game to the lunch group as well, and we found that we had a blast with it.
It was around this time that my friend Jack and I started researching games like rabid beasts, as our eyes were increasingly opened to the gaming goodness that was out there for the grabbing. We communicated about our BGG research every day, and before long we were putting together our first group game order on Thought Hammer.
We found that we were having consistent lunch sessions at least once a week during the lunch hour at work. We work in an IT department, so there are plenty of geeks who enjoy various forms of gaming. After enough weeks of this arrangement, Jack and I decided it might be worth organizing a format for the weekly gaming sessions. This was the beginning of what eventually came to be known as Board Game Wednesday (BG Wed for short).
Jack and I began acquiring more games (as the addiction kicked in...), and inviting others in the group to do the same. We continued placing group game orders to expand our collections. Jack and I were the predominant buyers, while others would get in every so often with perhaps one game they had played and found they liked enough to buy.
Today, BG Wed is a smooth flowing machine. Here’s how it works. Every Monday or Tuesday, I send out an email to the group, including a list of all of the games in our combined collection. This list is organized by weight into three categories: Filler, Light, and Medium. Every person in the group has the opportunity to vote. If they have a game in mind that they know they want to play, they send me a vote for it. If they don't care what we play, they don't vote. All the votes come in to me. Usually 2-5 votes come in. We call the players who send in votes “champions” - they’re championing a game. This is where Jack comes in. Jack maintains a Ladder of Champions, which is just a table containing a list of:
When the votes come in, I look to see which voters are at the top of the ladder. Then, I look at the games they championed and decide how many games we’ll be likely to play considering the number of players we are likely to have that week. Sometimes we can have two or three games played simultaneously depending on how many people show up, and how many players can sit at one game. Then, I send out an email saying which games we will be playing (those chosen by the players highest on the ladder), and I include a number of slots for players to fill in their names for the game they want to play. This way, we can have the groups organized before we meet up on Wednesday. Every so often, the number of players expected to show up can be unpredictable, and we’ll just each bring a couple games and pick one when we meet up, but this is not a common occurrence. We jokingly call this the "arm wrestle" method.
"Let's play my game!!"
"No, MY game!!"
"No, MINE!!!"
Fortunately, the group is pretty chilled out, and we quickly and peacefully select a game.
One of the guys in our group set up an online wiki for us. We use this wiki to track our gaming statistics. One page includes a table of:
So there you have it - an overview of how I got into the hobby of board gaming, how Jack and I organized a gaming group, and how Board Game Wednesday works.
Currently, my game collection includes almost all games that support two or more players. I also have a handful of 2-player only games. This is because I play primarily with my wife. BG Wed is nice because it gives me a chance to play my games with more than two players, and an opportunity to play other people’s games without having to buy them myself. It’s also a fascinating opportunity to observe different types of gamers and the different ways their brains function with various games. This interaction with others is what makes the hobby so enjoyable. Playing with real people is a chance to talk, share, joke, and get to know one another while engaging in a mentally stimulating activity. Play for fun, not just to win!
So, while browsing the game selection at the FLGS, I gleefully read the backs of many boxes, eagerly searching for a potential buy. Of all the games I looked at that day, the most interesting was Bruno Faidutti’s Citadels. I didn’t buy the game that day, but I went home and started researching on the Internet.
This was when I first discovered Board Game Geek. I looked around the site briefly and reminded myself to come back later. At the time, I was intent on researching Citadels, so I went to the Fantasy Flight Games website (I had stored away the name of the Citadels publisher in my memory). On the FFG website, I browsed to the Citadels page where they had a free PDF of the rules for download. I read the rules, decided the game sounded fun, ran it by by my wife, and resolved to buy it.
I went back to Board Game Geek and read in the Citadels forums that some people prefer to sleeve their Citadels cards in Yu-Gi-Oh sleeves. I still remember that day: my wife had our only car. I asked her to go over to the FLGS and pick up Citadels. She picked me up from work that evening, and we headed over to the comic store to buy some sleeves. On the way home, I began sleeving the Citadels cards while my wife drove us home.
My wife and I quickly found that we enjoyed playing Citadels as a 2-player game. Shortly thereafter, I arranged for a several of my co-workers to meet me for a game of Citadels at lunch. This was the beginning of a string of lunchtime Citadels sessions. We were soon averaging 5-6 players regularly.
Having newly opened eyes for the world of board gaming, I decided to look at the game section at Walmart one day. In the card game section, I saw a little box with cartoony pirates on the cover - Loot. It said “Reiner Knizia” on it. I remembered reading his name on BGG and so figured maybe this would be a good game. The price tag was $4.98 (or something), so I purchased it. I quickly introduced this game to the lunch group as well, and we found that we had a blast with it.
It was around this time that my friend Jack and I started researching games like rabid beasts, as our eyes were increasingly opened to the gaming goodness that was out there for the grabbing. We communicated about our BGG research every day, and before long we were putting together our first group game order on Thought Hammer.
We found that we were having consistent lunch sessions at least once a week during the lunch hour at work. We work in an IT department, so there are plenty of geeks who enjoy various forms of gaming. After enough weeks of this arrangement, Jack and I decided it might be worth organizing a format for the weekly gaming sessions. This was the beginning of what eventually came to be known as Board Game Wednesday (BG Wed for short).
Jack and I began acquiring more games (as the addiction kicked in...), and inviting others in the group to do the same. We continued placing group game orders to expand our collections. Jack and I were the predominant buyers, while others would get in every so often with perhaps one game they had played and found they liked enough to buy.
Today, BG Wed is a smooth flowing machine. Here’s how it works. Every Monday or Tuesday, I send out an email to the group, including a list of all of the games in our combined collection. This list is organized by weight into three categories: Filler, Light, and Medium. Every person in the group has the opportunity to vote. If they have a game in mind that they know they want to play, they send me a vote for it. If they don't care what we play, they don't vote. All the votes come in to me. Usually 2-5 votes come in. We call the players who send in votes “champions” - they’re championing a game. This is where Jack comes in. Jack maintains a Ladder of Champions, which is just a table containing a list of:
- all players
- when they last won or lost a vote
- how many times they have won or lost when championing a game
When the votes come in, I look to see which voters are at the top of the ladder. Then, I look at the games they championed and decide how many games we’ll be likely to play considering the number of players we are likely to have that week. Sometimes we can have two or three games played simultaneously depending on how many people show up, and how many players can sit at one game. Then, I send out an email saying which games we will be playing (those chosen by the players highest on the ladder), and I include a number of slots for players to fill in their names for the game they want to play. This way, we can have the groups organized before we meet up on Wednesday. Every so often, the number of players expected to show up can be unpredictable, and we’ll just each bring a couple games and pick one when we meet up, but this is not a common occurrence. We jokingly call this the "arm wrestle" method.
"Let's play my game!!"
"No, MY game!!"
"No, MINE!!!"
Fortunately, the group is pretty chilled out, and we quickly and peacefully select a game.
One of the guys in our group set up an online wiki for us. We use this wiki to track our gaming statistics. One page includes a table of:
- every game we have
- how many players each game can handle
- who owns each game
- how many plays each game has had
- when the last play was
- who has won the most plays for each category of game
- the Ladder of Champions
- the First Buyer’s Club (how many games each person has been the first to introduce to the group)
So there you have it - an overview of how I got into the hobby of board gaming, how Jack and I organized a gaming group, and how Board Game Wednesday works.
Currently, my game collection includes almost all games that support two or more players. I also have a handful of 2-player only games. This is because I play primarily with my wife. BG Wed is nice because it gives me a chance to play my games with more than two players, and an opportunity to play other people’s games without having to buy them myself. It’s also a fascinating opportunity to observe different types of gamers and the different ways their brains function with various games. This interaction with others is what makes the hobby so enjoyable. Playing with real people is a chance to talk, share, joke, and get to know one another while engaging in a mentally stimulating activity. Play for fun, not just to win!
Wednesday, November 14, 2007
My favorite gaming podcasts
I have tested various podcasts in my life, and have bailed on many. There are lots of fair podcasts out there, but few great ones. After trying out a number of podcasts about my interests, there are only three that I continue to listen to regularly. These three podcasts are worth the time because they always offer something new, they offer information that will benefit me as a gamer, and they are fun to listen to on account of the interesting or funny commentary given by the hosts. Two of these podcasts are boardgaming podcasts, the third is a podcast for game masters of RPGs.
I have listened to The Dice Tower for a long time. I quickly came to enjoy the loads of information presented by Tom Vasel and his co-host, Sam Healey. The Dice Tower hosts are missionaries in South Korea who find time to put together excellent shows.
Tom is into almost every type of board and card game. He has 1000+ games in his collection. He publishes his personal top 100 games every year (this year he did the top 200). He is also a prolific game reviewer. You can read his reviews on a number of different websites, but I usually read them on Board Game Geek.
One of the features which first drew me in to the Dice Tower podcast was their top ten lists. Every episode includes a top ten list from the hosts or from their guests. Of course, when it comes to taste, there are going to be many different preferences, but I always enjoy hearing the top ten lists from these guys. Typically, the top ten list presenters are people with vast gaming experience either in general, or in a specific genre of games.
They used to do reviews, but fortunately, those seem to be few and far between now. Listening to reviews in audio form was very boring for me. I'm glad this part of the show seems to be somewhat absent now. I'm much more interested in brief opinions than lengthy explanations of gameplay, which can be difficult to visualize.
The Dice Tower also runs contests, which typically have easy ways to enter. Winners usually win a new game.
They also have some great guest spots on the show, giving listeners the chance to hear interesting commentary from experts in the gaming world.
I highly recommend this show. It comes out every two weeks and can be downloaded for free from the iTunes store in standard or enhanced format (has pictures embedded).
The Spiel is a fun podcast by two eager game lovers - Stephen Conway and David Coleson. These guys run an enthusiastic show every two weeks, from their "padded cell in Indiana". They use an enhanced format loaded with pictures. The show is very well-crafted and organized, featuring the same segments each time.
They have a feature called "The List". This is a collection of games they own, but have not yet played. Their goal is to eventually get through them all. They will talk about these games each show, as they play them and mark them off the list.
Other interesting features include:
Game Sommelier: one of the hosts is given the challenge to find 5 games fitting a particular need
News and Notes: keeping us up to date on relevant gaming news
Backshelf Spotlight: giving lesser-known games some attention
Truckloads of Goober: a section about games with lots of components, or unique components
Name That Game: a contest with clues which the listeners must decipher to figure out what game the hosts have in mind
One thing you should know: these guys are not very critical. They love almost every game. It is rare to ever hear them dislike a game. If you want to know the good points about a game, David and Stephen are sure to find them.
This is a very fun show, and you will hear lots of information about lots of games. Don't miss it.
The third podcast I listen to regularly is the Sons of Kryos. This is a podcast targeting game masters (GMs), hosted by Jeff Lower, Judd Karlman, and Storn A. Cook. They tend to discuss mostly indie titles. These guys have tons of experience running a huge spectrum of games. They have loads of tips for GMs, as well as detailed thoughts and discussions about every facet of roleplaying, in terms of both playing and GMing.
They also post interviews from cons, and have the occasional guest. If you are a GM looking for pointers from the masters, download this podcast and give it a try.
I have listened to The Dice Tower for a long time. I quickly came to enjoy the loads of information presented by Tom Vasel and his co-host, Sam Healey. The Dice Tower hosts are missionaries in South Korea who find time to put together excellent shows.
Tom is into almost every type of board and card game. He has 1000+ games in his collection. He publishes his personal top 100 games every year (this year he did the top 200). He is also a prolific game reviewer. You can read his reviews on a number of different websites, but I usually read them on Board Game Geek.
One of the features which first drew me in to the Dice Tower podcast was their top ten lists. Every episode includes a top ten list from the hosts or from their guests. Of course, when it comes to taste, there are going to be many different preferences, but I always enjoy hearing the top ten lists from these guys. Typically, the top ten list presenters are people with vast gaming experience either in general, or in a specific genre of games.
They used to do reviews, but fortunately, those seem to be few and far between now. Listening to reviews in audio form was very boring for me. I'm glad this part of the show seems to be somewhat absent now. I'm much more interested in brief opinions than lengthy explanations of gameplay, which can be difficult to visualize.
The Dice Tower also runs contests, which typically have easy ways to enter. Winners usually win a new game.
They also have some great guest spots on the show, giving listeners the chance to hear interesting commentary from experts in the gaming world.
I highly recommend this show. It comes out every two weeks and can be downloaded for free from the iTunes store in standard or enhanced format (has pictures embedded).
The Spiel is a fun podcast by two eager game lovers - Stephen Conway and David Coleson. These guys run an enthusiastic show every two weeks, from their "padded cell in Indiana". They use an enhanced format loaded with pictures. The show is very well-crafted and organized, featuring the same segments each time.
They have a feature called "The List". This is a collection of games they own, but have not yet played. Their goal is to eventually get through them all. They will talk about these games each show, as they play them and mark them off the list.
Other interesting features include:
Game Sommelier: one of the hosts is given the challenge to find 5 games fitting a particular need
News and Notes: keeping us up to date on relevant gaming news
Backshelf Spotlight: giving lesser-known games some attention
Truckloads of Goober: a section about games with lots of components, or unique components
Name That Game: a contest with clues which the listeners must decipher to figure out what game the hosts have in mind
One thing you should know: these guys are not very critical. They love almost every game. It is rare to ever hear them dislike a game. If you want to know the good points about a game, David and Stephen are sure to find them.
This is a very fun show, and you will hear lots of information about lots of games. Don't miss it.
The third podcast I listen to regularly is the Sons of Kryos. This is a podcast targeting game masters (GMs), hosted by Jeff Lower, Judd Karlman, and Storn A. Cook. They tend to discuss mostly indie titles. These guys have tons of experience running a huge spectrum of games. They have loads of tips for GMs, as well as detailed thoughts and discussions about every facet of roleplaying, in terms of both playing and GMing.
They also post interviews from cons, and have the occasional guest. If you are a GM looking for pointers from the masters, download this podcast and give it a try.
Friday, November 9, 2007
Fate: Dark and Stormy report #9
After a few weeks off, the whole team was back together to pick up our adventure through Hightower tor. This week, it was Leo's turn to start us off.
Leo, pleased with his new sword, attempted to hack at the nearest spider leg he could get to. I approved the use of his Fists skill for this attempt. His Fists skill (+2), a +1 roll, and a -1 (supplemental action to get up and run at the leg) gave him a +2. Here, I mistakenly rolled using the spider's Endurance skill, which we later decided wouldn't really be the correct roll. I should have simply given the task a difficulty, or had the spider fight back with something like his Melee skill. The spider's roll, in any case, came up a +5. Leo did no damage. Below, you can see Elros and Leo positioned for attack. Our makeshift spider was quickly prepared by Llama before the game.

The spider now lifted a leg to squash Leo, rolling a total of +5 for Melee. Leo rolled for Athletics, hoping to dodge the blow, rolling a total of -1. Leo's player, J, said, "Having been trained in this type of dodging by Sporren, Leo is likely to get a successful dodge". So, using his "Trained by Sporren" aspect, J rerolled, acquiring a +3 total. I informed him that this wasn't enough to dodge the spider's +5 attack. J used Leo's "I've still got what it takes" aspect, saying, "Leo doesn't want to fail in front of his younger party members, he puts in extra effort to use the spider's leg to push off of and move himself out of the way." Adding +2 for his aspect, and spending a fate point, Leo successfully used the spider's leg to pull himself out of the way of danger, rolling to the side.
Rwake, still wrapped in webs up to the waste, pulled out a 10-inch dart, dipped it in spicy hot chubo juice, and loaded his blowgun. Aiming for the spider's eyes, he shot, rolling a -1. The spider rolled a +3, a fact I disclosed to Llama, Rwake's player. Llama used Rwake's "I can blind both eyes of a snake. With one shot. As it strikes." aspect to attempt an improved blowgun attack, paying a fate point. He rerolled, getting a +1 this time, still not enough to succeed against the dodging spider. Below you can see Rwake back in the hallway, launching his blowgun attack.

Elros harnessed as much Energy magic as he could and channeled it at Leo in an attempt to lift Leo up onto the spider's back. I decided the difficulty would be Great (+4) for this feat. After all, he didn't have much time, Leo was a relatively heavy item to lift, and he was trying to lift Leo a long way up with a lot of control. He got a base roll of -1, added his Energy Magic skill of +5, and spent a fate point to invoke his "Trained at Prestigious Highcloud Tower" aspect to add 2, giving him a total success of 2. In my magic system, this is called a Level 2 spell. Because he had rolled a high Resolve check before casting, the spell did no composure stress to him. Leo soared up and landed directly on the back of the monstrous spider.
Leo used his Close at Hand stunt to pull a chisel and hammer quickly from somewhere on his person, with no supplemental action deficit. He felt around for a joint in the spider's exoskeleton. Then, jamming his chisel into the joint, he began hammering it with all his might. Again, I allowed him to use his Fists skill (+2), since this seemed like close range melee combat to me. I gave this attempt a difficulty of Great (+4) because, according to the SotC table of breaking things, the exoskeleton was agreed by all to probably have Great thickness. Leo rolled a +2, giving him a total of 4. He would need more than that to do damage.
Elros wanted to help, so I allowed him to use a feature of Fate 2e: to spend two of his own fate points to give a +1 to Leo's roll. This gave Leo one shift, which I counted as damage against the spider. SotC experts may find some errors with my GMing in here. I admit I may not be right on with the rules, but for our group, flow and cinematics are more important than looking up rules during the session. I run my rulings by the group before using them, and they approve. Here's Leo on the huge spider.

Leo, pleased with his new sword, attempted to hack at the nearest spider leg he could get to. I approved the use of his Fists skill for this attempt. His Fists skill (+2), a +1 roll, and a -1 (supplemental action to get up and run at the leg) gave him a +2. Here, I mistakenly rolled using the spider's Endurance skill, which we later decided wouldn't really be the correct roll. I should have simply given the task a difficulty, or had the spider fight back with something like his Melee skill. The spider's roll, in any case, came up a +5. Leo did no damage. Below, you can see Elros and Leo positioned for attack. Our makeshift spider was quickly prepared by Llama before the game.
The spider now lifted a leg to squash Leo, rolling a total of +5 for Melee. Leo rolled for Athletics, hoping to dodge the blow, rolling a total of -1. Leo's player, J, said, "Having been trained in this type of dodging by Sporren, Leo is likely to get a successful dodge". So, using his "Trained by Sporren" aspect, J rerolled, acquiring a +3 total. I informed him that this wasn't enough to dodge the spider's +5 attack. J used Leo's "I've still got what it takes" aspect, saying, "Leo doesn't want to fail in front of his younger party members, he puts in extra effort to use the spider's leg to push off of and move himself out of the way." Adding +2 for his aspect, and spending a fate point, Leo successfully used the spider's leg to pull himself out of the way of danger, rolling to the side.
Rwake, still wrapped in webs up to the waste, pulled out a 10-inch dart, dipped it in spicy hot chubo juice, and loaded his blowgun. Aiming for the spider's eyes, he shot, rolling a -1. The spider rolled a +3, a fact I disclosed to Llama, Rwake's player. Llama used Rwake's "I can blind both eyes of a snake. With one shot. As it strikes." aspect to attempt an improved blowgun attack, paying a fate point. He rerolled, getting a +1 this time, still not enough to succeed against the dodging spider. Below you can see Rwake back in the hallway, launching his blowgun attack.
Elros harnessed as much Energy magic as he could and channeled it at Leo in an attempt to lift Leo up onto the spider's back. I decided the difficulty would be Great (+4) for this feat. After all, he didn't have much time, Leo was a relatively heavy item to lift, and he was trying to lift Leo a long way up with a lot of control. He got a base roll of -1, added his Energy Magic skill of +5, and spent a fate point to invoke his "Trained at Prestigious Highcloud Tower" aspect to add 2, giving him a total success of 2. In my magic system, this is called a Level 2 spell. Because he had rolled a high Resolve check before casting, the spell did no composure stress to him. Leo soared up and landed directly on the back of the monstrous spider.
Leo used his Close at Hand stunt to pull a chisel and hammer quickly from somewhere on his person, with no supplemental action deficit. He felt around for a joint in the spider's exoskeleton. Then, jamming his chisel into the joint, he began hammering it with all his might. Again, I allowed him to use his Fists skill (+2), since this seemed like close range melee combat to me. I gave this attempt a difficulty of Great (+4) because, according to the SotC table of breaking things, the exoskeleton was agreed by all to probably have Great thickness. Leo rolled a +2, giving him a total of 4. He would need more than that to do damage.
Elros wanted to help, so I allowed him to use a feature of Fate 2e: to spend two of his own fate points to give a +1 to Leo's roll. This gave Leo one shift, which I counted as damage against the spider. SotC experts may find some errors with my GMing in here. I admit I may not be right on with the rules, but for our group, flow and cinematics are more important than looking up rules during the session. I run my rulings by the group before using them, and they approve. Here's Leo on the huge spider.
The enraged spider screeched again and reared back to throw little Leo from his back. The spider's roll of +2, plus his Melee skill of +4, gave him a total of +6. Leo rolled a +3 for Might to hang on to the spider's hair, but lost his grip and flew back several feet to land on the hard ground, amidst piles of cocooned corpses. Stunned, he took a moment to look around and decide what to do next.
Rwake, finally fed up with his stationary state, lit a torch and burned up the webs still binding his legs, saturating the area with an acrid stench worse than burnt hair.
Elros had managed to stay safely positioned in front of the spider during all of this, and now decided to use his skill as a swordsman and attack. His initial roll was not great. But with his Swordsmanship skill and his "Never good enough" aspect (for which he spent a fate point), he boosted it up to a +6, remembering his humiliation at being defeated by the king's champion all those years ago. Strengthened by his resolve to succeed, he leaped forward, aiming a deadly stab at the spider's exposed underbelly as it launched Leo from its back. I set the difficulty of damaging the underbelly to Good (+3). This gave Elros 3 shifts. The spider took 3 damage. The sword had pierced the spider's belly, but not deeply.
We begin next time, once again, with Leo.
This was a great session. First of all, we were glad to finally be playing again after the few weeks off. But on top of that, everyone contributed to a very creative and cinematic session. AC always works hard at making Elros' actions interesting, and he really delivered today with his "make Leo fly" action. Then, on top of that, when J took the camera, he delighted us all by having Leo pull out a chisel and hammer of all things! All in all, it was an exciting session, reminding us all what a great hobby roleplaying is.
Rwake, finally fed up with his stationary state, lit a torch and burned up the webs still binding his legs, saturating the area with an acrid stench worse than burnt hair.
Elros had managed to stay safely positioned in front of the spider during all of this, and now decided to use his skill as a swordsman and attack. His initial roll was not great. But with his Swordsmanship skill and his "Never good enough" aspect (for which he spent a fate point), he boosted it up to a +6, remembering his humiliation at being defeated by the king's champion all those years ago. Strengthened by his resolve to succeed, he leaped forward, aiming a deadly stab at the spider's exposed underbelly as it launched Leo from its back. I set the difficulty of damaging the underbelly to Good (+3). This gave Elros 3 shifts. The spider took 3 damage. The sword had pierced the spider's belly, but not deeply.
We begin next time, once again, with Leo.
This was a great session. First of all, we were glad to finally be playing again after the few weeks off. But on top of that, everyone contributed to a very creative and cinematic session. AC always works hard at making Elros' actions interesting, and he really delivered today with his "make Leo fly" action. Then, on top of that, when J took the camera, he delighted us all by having Leo pull out a chisel and hammer of all things! All in all, it was an exciting session, reminding us all what a great hobby roleplaying is.
Spirit of the Century: actual play reports on RPG.net.
On the Fate Yahoo group, some GMs have posted links to actual play reports. "Actual play" means they are recording sessions of actual gameplay, the way I record them here on Games on the Table. Some are in text form, some are in audio form.
Someone recently posted a thorough actual play thread for Spirit of the Century on RPG.net. The campaign is called The Empire City Centurions. Read it here.
I appreciate when people take the huge amount of time required to write detailed accounts like this. If you are still learning Spirit of the Century, these types of actual play reports are useful for learning the mechanics by watching them in action.
Someone recently posted a thorough actual play thread for Spirit of the Century on RPG.net. The campaign is called The Empire City Centurions. Read it here.
I appreciate when people take the huge amount of time required to write detailed accounts like this. If you are still learning Spirit of the Century, these types of actual play reports are useful for learning the mechanics by watching them in action.
Monday, November 5, 2007
Brief Overview Series Ep. 2: The Downfall of Pompeii
I'm posting a bit earlier than normal this week.
Today, I posted the second video in my "brief overview" series. In these videos I explain the basic workings and features of the game to give viewers an idea of whether or not they would like to purchase the game, or just to familiarize players with the game before their first play. The first video in the series was for the game Oltre Mare. Watch the video here. People seemed to find this video useful, and a few people asked for more of the same.
So here's a brief overview of The Downfall of Pompeii. Enjoy!
Today, I posted the second video in my "brief overview" series. In these videos I explain the basic workings and features of the game to give viewers an idea of whether or not they would like to purchase the game, or just to familiarize players with the game before their first play. The first video in the series was for the game Oltre Mare. Watch the video here. People seemed to find this video useful, and a few people asked for more of the same.
So here's a brief overview of The Downfall of Pompeii. Enjoy!
Labels:
board game,
brief overview,
klaus-jurgen wrede,
video
Wednesday, October 31, 2007
TimothyP's Board Game Buyer's Guide - Part 2
After posting a link to my original Board Game Buyer's Guide, I received much useful feedback from gamers on the BGG forums. Some notes from that thread have been added to my original post, and I will deal with the rest here. To see which games were tested, and the results of the first post, go to the Board Game Buyer's Guide - Part 1.
It was desired by some people that I take a look at more stores than I had originally covered in my testing. My first test was based on stores that had gained my attention in one way or another and had seemed to be either popular stores, or stores with great prices. A few other stores were recommended in the thread on BGG, so I decided to add four of these to my testing. I ran the same tests with these online stores as I ran on the original post. I chose four stores that seemed to be recommended more than once. Some of these I had seen before, some I had not. The new stores on the list are:
NOTE: My tests included United States websites only.
First, let's get to the results. Then, I'll give my new notes.
I have removed the entry for "Local Game Store" and have instead changed it to "List price" since that was my original intention. When considering best and worst price, I exclude List price as a contender. These tests are about stores. List price is just for reference.
Here are the new results for the Large Order test.

Best price: Boulder Games
Runner-Up: Fair Play Games
Worst price: Funagain Games
Here are the new results for the Mid Size Order test.

Best price: Boulder Games
Runner-Up: Boards & Bits
Worst price: Funagain Games
Here are the new results for the Single Game Order test.

Best price: Time Well Spent
Runner-Up: Boards & Bits
Worst price: Funagain Games
Disclaimers:
First, I'll look at the four new stores I tested this time around.
Faithful Fans
By far, the store that received the most discussion in my BGG post was Boulder Games. This was a very interesting discovery for me. I didn't remember hearing about them before, but it turns out they have many faithful fans. I was surprised to find that they were the lowest on stock of all the stores. Aside from not carrying BGFW, Boulder Games was initially out of stock on 4 games I needed for my testing.
But this brings up one of Boulder Games' strengths. I talked to Jim, who manages Boulder Games, and asked him to run my tests for me since I couldn't add some items to my orders. Jim kindly agreed and ran tests for my large, mid, and single game orders. So, thanks to Jim, I got the results I needed for these tests. He also mentioned that much of the stock was on order and arriving sometime soon.
Another problem I have with Boulder Games is the web interface. It is very minimalistic. It is easy to search and find games, but there isn't a very good shopping cart system, nor a wishlist of any kind. The site is nearly devoid of images, using text for everything. I also found that I couldn't create an account on the site and have it remember my shopping cart. But again, Jim mentioned that the website will be receiving an overhaul sometime soon. It is in the works.
Jim also told me that the reason they don't stock BGFW is that they don't sell collectible-type games. So if you're buying CCGs, Boulder Games is not your store. Jim prefers to stock eurogames and wargames.
I also didn't like that I couldn't easily get shipping estimates on this site. I found that I had to get through several other more time-consuming phases of checkout first. Jim indicates that he intends to rework the whole system to make it more user-friendly.
Despite a few little flaws, the site is functional and has many dedicated users. Why? Because Jim is so good to work with. Besides the fact that Boulder Games typically has the best prices on games, Jim is very involved with his clients. He communicates on BGG, and he took the initiative to contact me about my testing. Jim wants to run a great game site, which is clear by the way he interacts with the gaming community. For many people, I think this would be the deciding factor in making Boulder Games their game store of choice.
Other nice features of Boulder Games are shipping coupons and permanent price matching. I really wish they would use a simple free shipping system instead of coupons, but hey, any discounts are nice. I think their permanent price matching system is one of the coolest things I've seen. Essentially, if Jim finds out about a lower price on the internet, he matches that price on Boulder Games - permanently. He is dedicated to always having the lowest prices.
Here are some comments from my Buyer's Guide thread on BGG regarding Boulder Games:
The Other Stores
Superhero Gameland had great prices, great stock, and free shipping on orders over $99. This is the best free shipping deal among the stores tested. They also sell comic books, graphic novels, books, card supplies, and comic supplies. Even though they have the best free shipping minimum at $99, their base prices are not enough to give them an edge. All it would require is one more game to reach the $125 limit at other stores.
Troll and Toad is a very interesting store. They show up in the listings when you search on BoardGamePrices.com, and they have a huge stock, and their site is very good. They just have tons of stuff you can buy. They have board games, out-of-print games (for very high prices), CCG singles, action figures, miniatures, RPGs, and gaming supplies. In terms of stock, Troll and Toad is the clear leader. They also have competitive prices on everything. They have an updated front page, many payment options - almost everything you could want.
The problem with Troll and Toad is that their shipping rates are very high. After all your savings on low-priced games, you make up for it with shipping costs. If they had flat shipping rates and/or free shipping options, they would be a more of a contender with our low-price leaders. The shipping cost on the Large Order test was $21.98. Compared to Free, that's a high price.
Game Surplus was the most uninteresting site of the new batch. Sure, they have a clean web interface, accounts and shopping carts, reasonable prices, and adequate stock. But they don't seem to shine in any area. They don't have free shipping options or discounts, they were out of stock on two games, backordered on one game, and they don't carry BGFW at all. I had a really hard time finding a substitute because their variety of games was lacking compared to other sites. I finally found 6 Nimmt to be a good sub for BGFW in the Large Order test. Game Surplus is certainly a good site to buy games from, but it can't compete with some of the other prominent stores. Some sites really sell themselves - Funagain, Time Well Spent, Troll and Toad, Boards & Bits. Game Surplus is not one of these. Their site seems to get the job done, and that's all.
Thoughts on the Large Order test
In the case of large orders, you are going to save almost $10 off any other store's price by going to Boulder Games, or going to Fair Play Games and having them match Boulder Games' prices. The main feature to consider when placing a large order is free shipping. This makes all the difference. As I mentioned earlier, Boulder Games has a coupon policy, which is still confusing to me. I would almost favor Fair Play Games for this reason alone. I like to know I'm getting an easy-to-understand free shipping deal. I'm sure Boulder Games has a good reason for doing it the way they do, but I'm speaking from the viewpoint of the consumer. As the consumer, I want low prices and ease of use.
If Fair Play Games refused to price match, Boards & Bits would be my next stop.
Keep in mind, with large orders, quantity and variety of stock are the most important factor of all. If you are purchasing 10 games, you need a store that has all of them in stock, or a store that allows pre-orders, like Thought Hammer. If my test was a reality, I would probably have purchased from Thought Hammer because they had a low price and pre-ordering. Almost every site in the test was out of stock on at least one game. Most stores were out of 2-3 games. And two stores would have been excluded simply because they don't carry BGFW.
Thoughts on Mid Size Order test
The top results were similar to the large order test. No real surprises here. One thing to note here is that Superhero Gameland made it into the top 5, pushing Time Well Spent down. You'll also notice that, even with price matching, Fair Play Games slides down a couple notches once you remove the free shipping deal. If you are ordering from Fair Play games, you really want to aim for free shipping. This is true of many stores. When you remove free shipping, there are only two stores that consistently stay low-priced: Boards & Bits and Thought Hammer. This is because of their flat shipping fees. In terms of price, Boulder Games was the top contender again.
Thoughts on Single Game Order test
This was the most surprising test to me. Time Well Spent launched to the top this time. This was the result of two factors. First, they were willing to match Boulder Games' low price. I even got an e-mail response about this. Their quote matched my calculation. Next, their shipping for a single game is pretty low, probably because they are in Colorado and I'm in California. I think this test would likely show different results for buyers in different ares of the US. But, for me, Time Well Spent had the best final cost.
Another interesting turn of events was watching Boulder Games fall down to 6th place on this test, essentially swapping positions with Time Well Spent. The killer for Boulder Games was the shipping fees. But, to keep things in perspective, we're talking about less than $2 difference here. I would confidently order from any of the top 6 here, if they had the game in stock.
The amazing thing to me was that Funagain Games actually took last place, taking the final cost $5 above list price. They were consistently at the bottom of the charts. Unfortunately, their prices don't match up to the quality of their website. The best way to buy from Funagain would be to visit one of their two stores in person and eliminate shipping costs.
My conclusion: Most important store features and my choices for best online game stores.
Important feature #1: Stock
The best stock of all stores was found at Troll and Toad.
Important feature #2: Price
The best base prices of all stores were found at Boulder Games. Jim deserves attention for his policy of always having the lowest prices. Runner-Up for lowest prices is Boards & Bits.
Important feature #3: Shipping fees
The best shipping rates of all sites were found to be Boards & Bits with free shipping over $125 and flat shipping of about $7.50 on other orders. Runner-Up was Thought Hammer with free shipping over $125 and flat shipping of $8 on other orders. Superhero Gameland had the best free shipping plan at $99, but no flat shipping rate for orders less than $99.
Important feature #4: Website design and features
The most feature-rich or well-designed sites were, in alphabetical order: Boards & Bits, Fair Play Games, Funagain Games, Superhero Gameland, Thought Hammer, Time Well Spent, and Troll and Toad. All but two stores delivered very well in this area.
Important feature #5: Involvement and communication with the community.
Of all the game stores included, the only two that communicated on BGG or with me personally were Tom from Boards & Bits, and Jim from Boulder Games. I can also testify from experience that Thought Hammer has very good support and communicative staff. One BGG user describes an opposite experience with Thought Hammer. If you would like to read it, go to the thread on BGG.
I find it very difficult to choose a best game store. I'm not sure it's possible, and it seems that it might vary depending on where you live, in some cases.
One thing I know for sure - when shopping online, any of the top 6 stores are a good choice. They consistently had the best prices. None of them have as good of stock as Troll and Toad, but if they have the games you want, you shouldn't have to look beyond these 6.
Of these 6 stores, I think you can further narrow it down to the stores which made it into the top 4 on any test. This eliminates Superhero Gameland, making the top 5 stores (alphabetical order):
Fair Play Games only beat the other two stores one time, using price matching. Despite their many qualities, Fair Play Games is not as consistently inexpensive as the others. That brings us to the top two stores:
Boards & Bits
But, we can't forget that it was a different site who always had the best base prices. Even though they were out of stock on many games, and more limited in variety, among some other weaknesses, my vote for the ultimate game store in terms of low prices goes to:
Boulder Games
So here's the final word after two rounds of testing:
If you have questions or comments, please post them!
To reiterate my position: I know that this is not the most comprehensive test ever. I know that there are other good game stores online. I know that there are variables which could change the results of my testing. I know that other people have had different experiences than I have with the stores tested. This test was to inform readers of my own discoveries in my personal search for the best online board game sellers. I do not claim that this is the best or more thorough and accurate test of this kind ever to be done. If you are unhappy with some aspect of my testing, you are welcome to run your own tests. This was tested and recorded for those who will gain some benefit from it. If you disagree or don't benefit from it, I can't help you. Please continue doing things the way you prefer to do them. I have spent weeks on this and do not intend to devote anymore time to it. I found the answers I wanted. I cannot meet everyone's personal needs or preferences.
It was desired by some people that I take a look at more stores than I had originally covered in my testing. My first test was based on stores that had gained my attention in one way or another and had seemed to be either popular stores, or stores with great prices. A few other stores were recommended in the thread on BGG, so I decided to add four of these to my testing. I ran the same tests with these online stores as I ran on the original post. I chose four stores that seemed to be recommended more than once. Some of these I had seen before, some I had not. The new stores on the list are:
NOTE: My tests included United States websites only.
First, let's get to the results. Then, I'll give my new notes.
I have removed the entry for "Local Game Store" and have instead changed it to "List price" since that was my original intention. When considering best and worst price, I exclude List price as a contender. These tests are about stores. List price is just for reference.
Here are the new results for the Large Order test.

Best price: Boulder Games
Runner-Up: Fair Play Games
Worst price: Funagain Games
Here are the new results for the Mid Size Order test.

Best price: Boulder Games
Runner-Up: Boards & Bits
Worst price: Funagain Games
Here are the new results for the Single Game Order test.

Best price: Time Well Spent
Runner-Up: Boards & Bits
Worst price: Funagain Games
Disclaimers:
- These were all calculated assuming the games must ship to southern California. Some prices might vary by a few dollars depending on where you live. Since Boulder Games is in Georgia, their shipping is quite high to California. On the other hand, they could use a simple flat shipping cost like Thought Hammer.
- Fair Play Games and Time Well Spent were calculated assuming these stores would be willing to price match, as is their policy. The lowest prices were always found at Boulder Games.
- The Large Order test for Time Well Spent was estimated because they didn't have all the games in stock. I could be off by a dollar or two in either direction. Either way, Time Well Spent is in the top 6 for this test.
- Neither Boulder Games nor Game Surplus carry Battleground Fantasy Warfare. At Boulder Games, I substituted Cutthroat Caverns: Deeper and Darker, and at Game Surplus I substituted 6 Nimmt. These were the same price as BGFW starters on other game sites.
First, I'll look at the four new stores I tested this time around.
Faithful Fans
By far, the store that received the most discussion in my BGG post was Boulder Games. This was a very interesting discovery for me. I didn't remember hearing about them before, but it turns out they have many faithful fans. I was surprised to find that they were the lowest on stock of all the stores. Aside from not carrying BGFW, Boulder Games was initially out of stock on 4 games I needed for my testing.
But this brings up one of Boulder Games' strengths. I talked to Jim, who manages Boulder Games, and asked him to run my tests for me since I couldn't add some items to my orders. Jim kindly agreed and ran tests for my large, mid, and single game orders. So, thanks to Jim, I got the results I needed for these tests. He also mentioned that much of the stock was on order and arriving sometime soon.
Another problem I have with Boulder Games is the web interface. It is very minimalistic. It is easy to search and find games, but there isn't a very good shopping cart system, nor a wishlist of any kind. The site is nearly devoid of images, using text for everything. I also found that I couldn't create an account on the site and have it remember my shopping cart. But again, Jim mentioned that the website will be receiving an overhaul sometime soon. It is in the works.
Jim also told me that the reason they don't stock BGFW is that they don't sell collectible-type games. So if you're buying CCGs, Boulder Games is not your store. Jim prefers to stock eurogames and wargames.
I also didn't like that I couldn't easily get shipping estimates on this site. I found that I had to get through several other more time-consuming phases of checkout first. Jim indicates that he intends to rework the whole system to make it more user-friendly.
Despite a few little flaws, the site is functional and has many dedicated users. Why? Because Jim is so good to work with. Besides the fact that Boulder Games typically has the best prices on games, Jim is very involved with his clients. He communicates on BGG, and he took the initiative to contact me about my testing. Jim wants to run a great game site, which is clear by the way he interacts with the gaming community. For many people, I think this would be the deciding factor in making Boulder Games their game store of choice.
Other nice features of Boulder Games are shipping coupons and permanent price matching. I really wish they would use a simple free shipping system instead of coupons, but hey, any discounts are nice. I think their permanent price matching system is one of the coolest things I've seen. Essentially, if Jim finds out about a lower price on the internet, he matches that price on Boulder Games - permanently. He is dedicated to always having the lowest prices.
Here are some comments from my Buyer's Guide thread on BGG regarding Boulder Games:
“Just to add - kudos to Jim and Boulder Games. They had a system problem due to the traffic they got from the sale they had. But Jim stood by the deals and is getting my full order together.” - Eric Robinson
“I would also like to add a pat on the back to Jim @ Boulder Games as he honored the order I was trying to put in. Not only did he go out of his way to email me almost immediately upon me posting I had a problem but he went far beyond what he had to as a retailer to make me as a customer happy. This was also my first order so it wasn't as though I was a long time customer of his. However he now has me as a more than loyal customer and I have made sure to let the people in our game group know to put the orders in with him and his company.Clearly, Boulder Games is in the running for the position of Ultimate Game Store.
Great job Jim and Boulder Games
A very happy customer.
Jason” - Jason Wingo
The Other Stores
Superhero Gameland had great prices, great stock, and free shipping on orders over $99. This is the best free shipping deal among the stores tested. They also sell comic books, graphic novels, books, card supplies, and comic supplies. Even though they have the best free shipping minimum at $99, their base prices are not enough to give them an edge. All it would require is one more game to reach the $125 limit at other stores.
Troll and Toad is a very interesting store. They show up in the listings when you search on BoardGamePrices.com, and they have a huge stock, and their site is very good. They just have tons of stuff you can buy. They have board games, out-of-print games (for very high prices), CCG singles, action figures, miniatures, RPGs, and gaming supplies. In terms of stock, Troll and Toad is the clear leader. They also have competitive prices on everything. They have an updated front page, many payment options - almost everything you could want.
The problem with Troll and Toad is that their shipping rates are very high. After all your savings on low-priced games, you make up for it with shipping costs. If they had flat shipping rates and/or free shipping options, they would be a more of a contender with our low-price leaders. The shipping cost on the Large Order test was $21.98. Compared to Free, that's a high price.
Game Surplus was the most uninteresting site of the new batch. Sure, they have a clean web interface, accounts and shopping carts, reasonable prices, and adequate stock. But they don't seem to shine in any area. They don't have free shipping options or discounts, they were out of stock on two games, backordered on one game, and they don't carry BGFW at all. I had a really hard time finding a substitute because their variety of games was lacking compared to other sites. I finally found 6 Nimmt to be a good sub for BGFW in the Large Order test. Game Surplus is certainly a good site to buy games from, but it can't compete with some of the other prominent stores. Some sites really sell themselves - Funagain, Time Well Spent, Troll and Toad, Boards & Bits. Game Surplus is not one of these. Their site seems to get the job done, and that's all.
Thoughts on the Large Order test
In the case of large orders, you are going to save almost $10 off any other store's price by going to Boulder Games, or going to Fair Play Games and having them match Boulder Games' prices. The main feature to consider when placing a large order is free shipping. This makes all the difference. As I mentioned earlier, Boulder Games has a coupon policy, which is still confusing to me. I would almost favor Fair Play Games for this reason alone. I like to know I'm getting an easy-to-understand free shipping deal. I'm sure Boulder Games has a good reason for doing it the way they do, but I'm speaking from the viewpoint of the consumer. As the consumer, I want low prices and ease of use.
If Fair Play Games refused to price match, Boards & Bits would be my next stop.
Keep in mind, with large orders, quantity and variety of stock are the most important factor of all. If you are purchasing 10 games, you need a store that has all of them in stock, or a store that allows pre-orders, like Thought Hammer. If my test was a reality, I would probably have purchased from Thought Hammer because they had a low price and pre-ordering. Almost every site in the test was out of stock on at least one game. Most stores were out of 2-3 games. And two stores would have been excluded simply because they don't carry BGFW.
Thoughts on Mid Size Order test
The top results were similar to the large order test. No real surprises here. One thing to note here is that Superhero Gameland made it into the top 5, pushing Time Well Spent down. You'll also notice that, even with price matching, Fair Play Games slides down a couple notches once you remove the free shipping deal. If you are ordering from Fair Play games, you really want to aim for free shipping. This is true of many stores. When you remove free shipping, there are only two stores that consistently stay low-priced: Boards & Bits and Thought Hammer. This is because of their flat shipping fees. In terms of price, Boulder Games was the top contender again.
Thoughts on Single Game Order test
This was the most surprising test to me. Time Well Spent launched to the top this time. This was the result of two factors. First, they were willing to match Boulder Games' low price. I even got an e-mail response about this. Their quote matched my calculation. Next, their shipping for a single game is pretty low, probably because they are in Colorado and I'm in California. I think this test would likely show different results for buyers in different ares of the US. But, for me, Time Well Spent had the best final cost.
Another interesting turn of events was watching Boulder Games fall down to 6th place on this test, essentially swapping positions with Time Well Spent. The killer for Boulder Games was the shipping fees. But, to keep things in perspective, we're talking about less than $2 difference here. I would confidently order from any of the top 6 here, if they had the game in stock.
The amazing thing to me was that Funagain Games actually took last place, taking the final cost $5 above list price. They were consistently at the bottom of the charts. Unfortunately, their prices don't match up to the quality of their website. The best way to buy from Funagain would be to visit one of their two stores in person and eliminate shipping costs.
My conclusion: Most important store features and my choices for best online game stores.
Important feature #1: Stock
The best stock of all stores was found at Troll and Toad.
Important feature #2: Price
The best base prices of all stores were found at Boulder Games. Jim deserves attention for his policy of always having the lowest prices. Runner-Up for lowest prices is Boards & Bits.
Important feature #3: Shipping fees
The best shipping rates of all sites were found to be Boards & Bits with free shipping over $125 and flat shipping of about $7.50 on other orders. Runner-Up was Thought Hammer with free shipping over $125 and flat shipping of $8 on other orders. Superhero Gameland had the best free shipping plan at $99, but no flat shipping rate for orders less than $99.
Important feature #4: Website design and features
The most feature-rich or well-designed sites were, in alphabetical order: Boards & Bits, Fair Play Games, Funagain Games, Superhero Gameland, Thought Hammer, Time Well Spent, and Troll and Toad. All but two stores delivered very well in this area.
Important feature #5: Involvement and communication with the community.
Of all the game stores included, the only two that communicated on BGG or with me personally were Tom from Boards & Bits, and Jim from Boulder Games. I can also testify from experience that Thought Hammer has very good support and communicative staff. One BGG user describes an opposite experience with Thought Hammer. If you would like to read it, go to the thread on BGG.
I find it very difficult to choose a best game store. I'm not sure it's possible, and it seems that it might vary depending on where you live, in some cases.
One thing I know for sure - when shopping online, any of the top 6 stores are a good choice. They consistently had the best prices. None of them have as good of stock as Troll and Toad, but if they have the games you want, you shouldn't have to look beyond these 6.
Of these 6 stores, I think you can further narrow it down to the stores which made it into the top 4 on any test. This eliminates Superhero Gameland, making the top 5 stores (alphabetical order):
- Boards & Bits
- Boulder Games
- Fair Play Games
- Thought Hammer
- Time Well Spent
- Boards & Bits
- Fair Play Games
- Thought Hammer
Fair Play Games only beat the other two stores one time, using price matching. Despite their many qualities, Fair Play Games is not as consistently inexpensive as the others. That brings us to the top two stores:
- Boards & Bits
- Thought Hammer
Boards & Bits
But, we can't forget that it was a different site who always had the best base prices. Even though they were out of stock on many games, and more limited in variety, among some other weaknesses, my vote for the ultimate game store in terms of low prices goes to:
Boulder Games
So here's the final word after two rounds of testing:
| Consistent Best Prices | |
| Overall Best Game Seller |
If you have questions or comments, please post them!
To reiterate my position: I know that this is not the most comprehensive test ever. I know that there are other good game stores online. I know that there are variables which could change the results of my testing. I know that other people have had different experiences than I have with the stores tested. This test was to inform readers of my own discoveries in my personal search for the best online board game sellers. I do not claim that this is the best or more thorough and accurate test of this kind ever to be done. If you are unhappy with some aspect of my testing, you are welcome to run your own tests. This was tested and recorded for those who will gain some benefit from it. If you disagree or don't benefit from it, I can't help you. Please continue doing things the way you prefer to do them. I have spent weeks on this and do not intend to devote anymore time to it. I found the answers I wanted. I cannot meet everyone's personal needs or preferences.
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